So, I have absolutely no clue what I’ve done since the last time I posted. I’m pretty sure there was other stuff that I did that I didn’t write about, but it’s been too long for me to remember what it is.
Anyways, what I did today was to rename the “Skill Chart” option of the Help menu (hit ? in game) to “Affinity Chart” because that more accurately describes what it is. That also paved the way for me to add a “Skill List” option. Previously, since the introduction of skills, you could go to trainers, purchase skill training, and then use the skills. But the only method of figuring out which skills you had was to hit @ and look at your character sheet, but this gave no information on what your skills actually DO. The Skill List now enables you to browse through and both see what your existing skills do, and also plan for the future.
Quite awhile ago it was brought to my attention that Vista users were having issues connecting via SSH. I’m not going to editorialize on why I think that may have happened, but the gist of things is that the (somewhat large) SSH Key-Exchange-Init message was being fragmented into multiple packets, which my code didn’t anticipate. I implemented what I believe is a fix for this several weeks ago, but I don’t have a machine I can test with. If people could let me know one way or the other it’d be appreciated.
My Memory is Gone
Looking back over my previous posts and skimming them, I’m discovering that I have forgotten much of what I did during my last stint of development. I’m going to have to play the game for awhile and reread my old posts to figure out what the current state of the game is. There are good odds that whatever it was I was planning on implementing but didn’t get around to before I got busy with Real Life will get implemented sometime soon. I know that I’m currently in the midst of thinking through/coding out the capability to have extensive flavor texts as you play the game. For instance, you step into an area, and a message pops up describing the surrounding area in detail, or perhaps giving some backstory of what’s happening to Aezora. That being said, looking back over a few comments I made in this post, I may have already done some work on that that I have forgotten about.
Anyways, thanks for stopping by, and I’m looking forward to doing more work on the game now that I’m back into the dev mood.
It would seem superfluous to have two posts on the same day, but in addition to everything I talked about earlier, in the last few hours I’ve also added a screen that lists major areas of interest in the world. You can get to it by hitting ? and then d. Right now the list is fairly brief, it’ll grow as I add more quests.