Archive for February, 2011

done for now

02/25/2011

Between work, my personal life, and my waning interest in programming, I really don’t have enough time that I want to dedicate to Twilight development to make it worth keeping up the illusion that anything new is around the corner. It’s not that I don’t work on it anymore (in fact, I’m working on it right now), but it takes an immense amount of time and effort to produce the amount of content that I’m trying to create for the new world.

When I’m done, it will be a different game. There will be different races, different classes, and pretty much everything will function differently in terms of combat. It will have a proper leveling progression with actual quests, and a healthy helping of dungeons. There will be an endgame. I have a good idea of how most of these things will function, it’s just not going to be something I can achieve quickly, and I’m not going to halfass it.

As part of this revamp, there have been so many code changes that the old world content doesn’t even load or function anymore, so I’m not going to mess around with maintaining it. It crashes on a regular basis, but I can’t back-import the stability fixes into the old code. The difference is just too radical.

So, twilight is done, at least for now.

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