variable xlvl drops

So today I did what I should have done a long time ago, but never thought of until dgrey mentioned it. I added a little randomness to the xlvl that is used to compute what drops you get from a particular monster. Previously, all monsters dropped only gear from their “xlvl bracket.” So that meant that you had to go to a very specific monster group to get what you want. Now drops are selected in a bracket of [xlvl-4,xlvl+2], which will make it much easier to get the gear you want. The downside is that there’s now much less incentive to explore various areas of the map, but I’m looking into adding more story elements to combat that.

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